🐮Livestock
Moo, baa, cluck—ka-ching!
Reference tables
Animal Sheet
Pig
11
Piggy Pond
Pig food
24 hours
3000 FT
Cow
16
Dairy Dale
Hay
24 hours
3500 FT
Sheep
21
Sheep Fields
Hay
24 hours
5000 FT
Chicken
26
Egg Haven
Chicken food
24 hours
8000 FT
Dinosaur
31
Dragon Island
Hay
24 hours
200000 FT
Animal Product Sheet
Cow
10 units
8 hours
15 FT
---
Sheep
10 units
8 hours
25 FT
---
Chicken
1 unit
8 hours
250 FT
8% successful incubation
Dinosaur
1 unit
8 hours
20000 FT
6% successful incubation
Unlocking New Animals
When you reach levels 11, 16, 21, 26, and 31, you will unlock Piggy Pond, Dairy Dale, Sheep Fields, Egg Haven, and Dragon Island respectively, and receive a Baby Pig, Baby Cow, Baby Sheep, Chicken Egg, and Dinosaur Egg to raise on the corresponding maps.(Map - Animal Sheet)
These babies are not sold by any NPC. They are delivered directly to the inventory when you reach the specified level, and may also appear as event gifts or bonuses in Diamond packages. Each map can house up to 24 animals at any one time; manage your space wisely.

Starting a Baby Animal
After acquiring a Baby Animal item, travel to its designated map, select the item in your inventory, then click the pen to begin raising it. (for Dinosaurs, drop the Baby Dinosaur anywhere on Dragon Island—no pen needed).
Chicken & Dinosaur Eggs
For Chickens and Dinosaurs you will receive an Egg item instead of a Baby Animal. Incubate the Egg on the same map: select it in your inventory, then click an empty incubator to start hatching. When incubation completes successfully, the Egg transforms into a Baby Chicken or Baby Dinosaur item—click the incubator to move the baby into your inventory, then raise it like any other animal.

Chicken Egg
8%
Animal's product
Golden Chicken Egg
100%
Gift and events
Dinosaur Egg
6%
Animal's product
Golden Dinosaur Egg
100%
Gift and events
If the incubator still shows an Egg icon after the timer, the hatch failed.

Growth & Maturity

Each baby needs time to grow before it can be used:
Feed the animal with its required food (Food – Animal Sheet). You can buy it from NPC Tom in the Golden Plains map.
The yellow bar indicates hunger. When it empties, the animal becomes hungry and all other timers pause until it is fed.
The timer text above the animal shows progress: before maturity it counts down the remaining growth time (Growth Time – Animal Sheet); after maturity it counts down to the next harvest (Harvest Time – Animal Product Sheet).

If the animal becomes hungry or sick, the timer pauses until you feed or treat it. (Food and needles are both sold by NPC Tom)
Feeding: After purchasing the appropriate food from Tom, select the item in your inventory, then click the feed trough at the front of the pen.

Healing: Ensure you have a needle in your inventory, select it, then click the sick animal (marked by a needle icon above its head).

Once the timer reaches zero, the animal is considered mature.
Harvest Options
Selling the Animal
Immediately after maturity you may put the animal into your inventory and hand it to NPC Henry to earn FT (Sell Price – Animal Sheet). This is a quick‑cash strategy but often yields less profit in the long run. How to sell: Click the hand icon that appears above the mature animal to move it into your inventory, then travel to NPC Henry in the Golden Plains map and select the animal to sell.

Harvesting Products
Except for pigs, every mature animal can produce goods that are usually worth more than the animal itself. Key facts:
Up to 10 harvests per animal.
After each harvest you must feed the animal and wait for the next harvest (Harvest Time – Animal Product Sheet).
Collecting products: An Animal Product Container appears near the pen; click it to harvest the animal product.

A number indicator beneath this bar shows how many harvests remain for that animal.

Once all harvests are used, you can still move the animal into your inventory and sell it to NPC Henry (see Selling the Animal above).
Cow
Sheep
Chicken
Dinosaur

Careful management of feeding and health maximises total profit.
- NPC Henry
The Pig Exception
Pigs do not generate any products. A Baby Pig can only be:
Raised to maturity.
Moved to your inventory.
Sold to Henry for its Sell Price (Sell Price – Animal Sheet).
Pigs are one-time earning animals—raise them once, then sell them.
Hunger & Illness
Animals stop all timers if they are hungry or sick.
Purchase food from NPC Tom to keep them fed.
If an animal falls ill, buy a needle from Tom and use it to cure the animal. Timers resume once the animal is healthy and fed.
Video tutorial
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